Global Agenda

A place to just hang out.

Global Agenda

Postby redwarrior666 » Wed Apr 15, 2009 5:41 pm

http://www.globalagendagame.com/

worth a look I'm at work actually working but I ran across this and will have to check it out later...
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Postby Draconis » Wed Apr 15, 2009 8:36 pm

Seems cool. Signed up for closed beta.
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Postby Gunther » Thu Apr 16, 2009 6:47 am

The following referral codes have been assigned to you to provide to friends, family or guild/clan members that might be interested in Global Agenda. Players should use these referral codes when they register for the Closed Beta on www.globalagendagame.com. Please note that use of a referral code does not guarantee a place in the Closed Beta, but the codes are used by Hi-Rez Studios when applications are prioritized. Please protect your codes and do not publish them on public websites or forums.


I can give me Referral/Promo card to 5 people and when you register you may get a code as well. IF we can get as many people as possible to link all these codes together, we may get a high priority for Closed Beta. Do not forget to mention the Enforcers. If they have a gaming clan interested in testing, they may be apt to take us as a group.

This looks like someone took PlanetSide and just totally worked it over and took out all the glitches. I hope this is it. :)
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GunthertE, Lv3, TR on Mattherson
Landain, Lv3, TR on Jaeger
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Postby Gunther » Thu Apr 16, 2009 6:57 am

Gameplay
Twitch gameplay with full body hitboxes (Like all shooters).
No head hitboxes = no headshots.
Infinite Ammo. Your weapons recharge/reload but no need to replenish ammo.
No macros.
No friendly fire, but you can hurt yourself.
You take fall damage.
Friend or Foe player collision detection.
Shields will NOT have collision detection against players.
Terrain might be destructible only aesthetically when game is close to finish.

Characters
4 archetypes or classes. Assault, Medic, Engineer, Recon.
Each class has a jet pack.
Each class can have many unique variations.
Skills, stats, gear and achievements.
Leveling grants a greater diversity in weapons, items, etc.
You have one name, it transfers over to all your characters.

PvP
Player driven Agencies.
PvP missions can be with one other player regardless of class.
PvP scrims or challenges that are up to 10 vs 10, Agency vs Agency battles.
PvP Alliance vs Alliance battles that are up to 60 vs 60, split up into 8-12 vs 8 -12 separate simultaneous battles.
Alliance Campaigns with 45 day competitions/seasons to gain territory, construct facilities, produce/steal resources, construct/protect an alliance complex, and destroy a rival complex.
Battles are instanced.
Non Agency players fight together as mercenaries.
Battles have one round and end when objective is met or timer runs out.
Death penalty is a respawn timer.


PvE/World
Instanced PvE missions.
new system allows up to 5 or more players of any class into PvE
Depending on mission death may cause you to restart a phase.
No heavy quest dialog.
Little exploration.
NPC Factions.
Multiple Cities.
No looting or grinding mobs.
Social areas, vendors, mission contacts.
No traveling for miles, to get somewhere. "Globe hopping" with transition videos.

Communication
Voice communication in-game
TS3
In-game text chat.
GuntertE, Lv 1, NC on Waterson
GunthertE, Lv3, TR on Mattherson
Landain, Lv3, TR on Jaeger
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Postby rhonnin » Thu Apr 16, 2009 8:05 am

Registered as well.
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