Deadeye06 wrote:Well, as you know, there's very often the "quick" way and the "right" way. Guess which one prevails when you get under resource/time constraints? But then again, that's assuming that the developers they have left even know how to optimize that crap. Something as big as Planetside, you'd probably have to be on the team for years to learn everything about how it works. I just wish they could figure what causes the occaissional lock-ups. But I won't hold my breath.
Couldn't agree more. My guess is that the original design of the game had performance as a main focus. Continuing this guess, I firmly believe that the majority of the original designers and developers have moved on to other projects leaving the new hirees to do the dev work now. They seem to lack the motivation of "get it done right and make sure it runs fast" and seem to shoot for getting it right eventually.
So my solution is this: have the devs spend the entire time working on the 3.12 patch as optimizations to the current game. During this time, no new content will be added to the game, no balance issues fixed, and mostly no current bugs that are more unintended features than system crash bugs will be fixed. If they find that through the process they just don't have the necessary skills, bring in a trainer/specialist to show these people what to do and tell them why they're doing it.
It's flashback time. Almost three years ago, Planetside was released to the world. At that time, current hardware could run the game quickly. From that point, the Pentium 4 has undergone 3 generation shifts, and the Athlon has done two but several hardware revisions and manufacturing process changes. Graphics cards are like 5 generations ahead now. Does Planetside run better now? No. If you were to take current hardware and the original install of the game, would it be really really fast? Yes.
The devs obviously knew what they were doing when they designed this game (performance-wise). They need to shift focus back to performance again. DirectX 9 won't help this game near as much as simply optimizing what's already there. Good coding will.
Now, they've got the time. There's already money there for 3.12. So why not do this, instead of new sunglasses variants or some crap?
I've posted a version of this on the PS forums.
url:
http://psforums.station.sony.com/ps/board/message?board.id=psdiscussion&message.id=837090