Better Fps!

Discuss this famous MMOFPS/RTS game.

Postby Outbound » Wed Mar 22, 2006 9:37 am

Yeah capnhowdy, I started playing on a radeon 7500, the weaker all-in-wonder version, with an athlon XP 2400, and got better performance than I do now!!! At that point I was bound by my graphics card - I had to turn graphics down to get good frames per second. However, performance got bad over time, and I eventually I switched to a radeon 9600 XT 256, some time after BFRs coming out. This did nothing for me other than allow me to set higher graphics options for the same performance. Eventually (after a few months) the game became unplayable in large battles. Even in small battles single encounters would be choppy (possibly from loading new sounds and textures) giving me a huge disadvantage. My new computer has RAID 0, dual channel RAM, and a 7800 GT but still has issues! Essentially it shows that I get great framerates, but I'm not actually getting that framerate because of the choppiness.

Hopefully the X-Fi Sound card I just ordered will help... and hopefully I'll remember to do the rebate. :roll:
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Postby jediknight » Wed Mar 22, 2006 3:03 pm

PS just runs slower on newest stuff. I have two pc's one is running Dual core athlon 64 2.7ghz 2 gig ram,7900gt,audigy zs. 2nd Pc 2500+ barton,1 gig ram(cheapo) 9800pro, ps run's slighty worse on 2nd pc than first!
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Postby Deadeye06 » Thu Mar 23, 2006 12:59 am

JBGetsToPlay wrote:The PS devs need to spend a good month going through the maze of PS code and optimizing it. I personally don't care if some BR 25 gets to wear shades, I want to be able to see him and shoot him (for wearing them :wink: ). The fact that this game used to be somewhat efficient tells me it can be again. What we have today is something the Devs consider to be working. What we need is something that works quickly like it used to.


Well, as you know, there's very often the "quick" way and the "right" way. Guess which one prevails when you get under resource/time constraints? But then again, that's assuming that the developers they have left even know how to optimize that crap. Something as big as Planetside, you'd probably have to be on the team for years to learn everything about how it works. I just wish they could figure what causes the occaissional lock-ups. But I won't hold my breath.
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Postby JBGetsToPlay » Thu Mar 23, 2006 1:56 am

Deadeye06 wrote:Well, as you know, there's very often the "quick" way and the "right" way. Guess which one prevails when you get under resource/time constraints? But then again, that's assuming that the developers they have left even know how to optimize that crap. Something as big as Planetside, you'd probably have to be on the team for years to learn everything about how it works. I just wish they could figure what causes the occaissional lock-ups. But I won't hold my breath.


Couldn't agree more. My guess is that the original design of the game had performance as a main focus. Continuing this guess, I firmly believe that the majority of the original designers and developers have moved on to other projects leaving the new hirees to do the dev work now. They seem to lack the motivation of "get it done right and make sure it runs fast" and seem to shoot for getting it right eventually.

So my solution is this: have the devs spend the entire time working on the 3.12 patch as optimizations to the current game. During this time, no new content will be added to the game, no balance issues fixed, and mostly no current bugs that are more unintended features than system crash bugs will be fixed. If they find that through the process they just don't have the necessary skills, bring in a trainer/specialist to show these people what to do and tell them why they're doing it.

It's flashback time. Almost three years ago, Planetside was released to the world. At that time, current hardware could run the game quickly. From that point, the Pentium 4 has undergone 3 generation shifts, and the Athlon has done two but several hardware revisions and manufacturing process changes. Graphics cards are like 5 generations ahead now. Does Planetside run better now? No. If you were to take current hardware and the original install of the game, would it be really really fast? Yes.

The devs obviously knew what they were doing when they designed this game (performance-wise). They need to shift focus back to performance again. DirectX 9 won't help this game near as much as simply optimizing what's already there. Good coding will.

Now, they've got the time. There's already money there for 3.12. So why not do this, instead of new sunglasses variants or some crap?

I've posted a version of this on the PS forums.

url: http://psforums.station.sony.com/ps/board/message?board.id=psdiscussion&message.id=837090
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Postby redwarrior666 » Sat Mar 25, 2006 2:49 am

"PS just runs slower on newest stuff. "


Wow I don't know what you guys are talking about, I've built 5 machines in the last 2 years each one stronger than the one before and PS just got better with each upgrade. I get stutter here and there but not enough to really bother me just a part of playing a very resource intensive game
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Postby roadrunner » Sat Mar 25, 2006 9:23 am

For a pure FPS PS is really horrible in terms of smooth game play. Once you upgraded to enough memory not to hit your hard drive and have a decent processor, sound card, and video card there is not much more on the client side you can do. I have always thought most of the problems with PS are server side and the network connection that sports 2% packet loss for many players. Shooting accurately is sometime impossible with all you targets warping around. If you saw someone warping around in CS they would most likely be kicked. This is the same reason I won't cert sniper anymore as it loses its fun when you cannot accurately track someone moving.

But then again people play PS because it is different from the CS or BF2 of the worlds so they deal with some of its shortcomings.
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Postby Outbound » Sat Mar 25, 2006 2:54 pm

I got my new soundcard in, and it's working great in-game... but it messed up the mic in Teamspeak! Hitting the push to talk button takes a while to register (no matter what button I try) and when I'm doing a local test the sound comes out in bursts every second or so. I thought about doing it in the tech support, but since the topic is (was) sound cards I tried here. Anyone familiar with what might cause this problem?

Update: It's recording too fast in Windows Sound Recorder as well... I counted seconds for 30 seconds and it came out as 3.31 seconds, played really fast. Any Ideas?
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Postby jediknight » Sat Mar 25, 2006 4:23 pm

well I am playing on the same setting's now as I did on a 2500+ barton/9800pro. I have to Hit 2.8 ghz to even have smooth fps. I mainly refer the "stuuter" like when going thru door's ,or flying into a huge battle. with my pc i shouldnt encounter that.
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Postby jediknight » Sat Mar 25, 2006 4:24 pm

Outbound wrote:I got my new soundcard in, and it's working great in-game... but it messed up the mic in Teamspeak! Hitting the push to talk button takes a while to register (no matter what button I try) and when I'm doing a local test the sound comes out in bursts every second or so. I thought about doing it in the tech support, but since the topic is (was) sound cards I tried here. Anyone familiar with what might cause this problem?

Update: It's recording too fast in Windows Sound Recorder as well... I counted seconds for 30 seconds and it came out as 3.31 seconds, played really fast. Any Ideas?

Outbound I have same problem's with My audigy2 but my voice wont come out of the Mic at all.
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