Signature for NewGrounds

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Signature for NewGrounds

Postby Tackalt » Wed Jan 03, 2007 6:12 pm

Was bored again and spent a little bit on a signature for Newgrounds. This is also my new RPG / MMO nickname. Going to add animated snow to it when I get a chance to take it to school and add the ActionScript there.

Nothing fancy, just some cropping and filling in.

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:)

Arktaran doesn't actually mean Arch Titan, but I derived it from how I wanted the combined word to sound, and a little bit of Latin. :)
I kill people IRL.

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Postby Gunther » Wed Jan 03, 2007 6:37 pm

I think the last line should read, "Future USMC Butter Bar." 8)
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Postby Tackalt » Wed Jan 03, 2007 6:52 pm

Gunther wrote:I think the last line should read, "Future USMC Butter Bar." 8)


Hopefully only for the first 18 months if all goes according to plan. 8)
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Postby rhonnin » Wed Jan 03, 2007 6:55 pm

I did animated snow for this christmas sig I used on another forum, if this is the type of effect you were looking for let me know and I'll whip up a quick tutorial.

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Postby Tackalt » Wed Jan 03, 2007 9:06 pm

It's a bit thinner:

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First one I found.
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Postby rhonnin » Wed Jan 03, 2007 9:21 pm

That's just a matter of the brush settings, also he has two layers of snow falling.
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Postby Tackalt » Thu Jan 04, 2007 3:03 pm

Here's the finished product:

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Postby rhonnin » Thu Jan 04, 2007 4:30 pm

Very nice, looks identical to the Hitler one.
How did you manage to keep the file size so low?
I suppose it is only a few colors but still 33 k is very small for animation.
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Postby Tackalt » Thu Jan 04, 2007 4:58 pm

There was some Action Script on the Art forums on NewGrounds, which is where I got the code from. I tooled around with it a bit to get it how I liked it. I didn't do anything special really, optimization / save-wize, though.

Plus, it's only a 400x60. :p

EDIT:

Code:
Random Snowflake Class

class SnowFlake extends MovieClip {
var crystal_length:Number = 7;
var crystal:MovieClip;
function SnowFlake() {
crystal = this.createEmptyMovieClip("crystal", 1);
makeCrystal();
var angle_change:Number = 360 / Math.round(2 * (Math.random() * 2 + 2));
var angle:Number = angle_change;
while (angle < 360) {
var crystal_copy:MovieClip = crystal.duplicateMovieClip("crystal" + angle, Math.round(angle));
crystal_copy._rotation = angle;
angle += angle_change;
}
this._rotation = Math.random() * 360
}
function makeCrystal():Void {
var crystal_position:Number = 0;
while (crystal_position < 1) {
crystal_position += Math.random() / 3;
crystal.lineStyle(0.6, 0xffffff);
crystal.lineTo(0, -crystal_position * crystal_length);
crystal.lineStyle(0.3, 0xffffff);
var mini_crystal_length:Number = Math.random() * 3;
crystal.lineTo(mini_crystal_length, -crystal_position * crystal_length - 1);
crystal.moveTo(0, -crystal_position * crystal_length);
crystal.lineTo(-mini_crystal_length, -crystal_position * crystal_length - 1);
crystal.moveTo(0, -crystal_position * crystal_length);
}
}
}


Saved it in .as format and set the movie clip's class to what I saved it to. If that minimizes files at all.
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Postby rhonnin » Thu Jan 04, 2007 5:12 pm

That explains it then, the animation is a script, most of animated gif file sizes come from reproducing the image across multiple frames of animation, if you are using a script you basically only have the one image with the script running on top. I think that's how it works anyway. :D
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