Moderator: redwarrior666
The server requires more bandwidth then the clients do. The bandwidth that gets used is determined by the codec and sample rate as selected by the server administrator. The following examples assume that the server is configured to use the default GSM 6.10 codec at 11KHz sample rate. This will use approximately 3K bytes per second of bandwidth for each active voice stream.
4 people on the same server.
All 4 are in the same channel.
1 Person talking.
= 3K bytes/sec of inbound data.
= 9K bytes/sec of outbound data.
4 people on the same server.
All 4 are in the same channel.
2 people talking.
= 6K bytes/sec of inbound data.
= 18K bytes/sec of outbound data.
As you can see the mathematics are very simple. The more people in the same channel equates to the more bandwidth consumed, and it gets worse if more then one person is talking. This also places a greater burden on the clients as well if more then one person in the same channel is talking, which is one of the primary reasons that dial-up users won't care to much for the GSM codec.
As mentioned, these numbers are for the GSM codec. Instructing the server to use a different codec (which all clients will be forced to use) will effect how much bandwidth is consumed. To see a list of currently supported codec's you can issue the following in a command prompt window and the server will display a list of supported codec's and associated formats. See the "ventrilo_srv.htm" for more details.
cApNhOwDy wrote:Update, is there any way on the free version to make little subsections (WoW, Planetside, etc) instead of one big lobby? I dont see an obvious way to do that.
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