Road as far as keeping shaman and pallys of the opposing factions different I think I read somewhere that they are going to give them faction specific talents like they did for priests races.
Rhonnin wrote:I wasn't really refering the easy leveling as a plus though

Eq1 was very challenging were WoW is very easy, that's not saying it isn't fun I just like games to not be easy.
WoW classes are set up in such a way that some classes are very easier to level, high dps and reliable escape methods, and some classes aren't. For example: when leveling my rogue and hunter I could solo equal level elite mobs, and I only had to group for instances. My warrior would not have stood a chance against equal level elites and had to group for most quests.
The 25 man cap: I like this idea, as long as they keep trash mobs to a minimum.
Paladin tanking: I guess im ok with it, as long as they realize that they can not tank just as good as me because they have taunt. One problem I can see is pallys insisting that they are entitled to good tanking gear. I remember pallys beating my out for valor chest and gloves but having shit fits if a warrior rolled on lightforge because it had intellect on it.
PvP: Any changes they make at this point can't hurt. I'm all for town raiding but there really is no good reason to let 60s slaughter quest NPCs in the low lvl zones where players can't put up any kind of fight. BG's were good in concept but they put to much emphasis on them for pvp rank.
For the old Bleeding Hollow guys who remember the epic battles that used to ensue when SG camped the stationary boat in Menethil.