New WoW: wtf? geez?

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Postby Rangerr » Mon Aug 14, 2006 1:48 pm

Gunther wrote:
Rangerr wrote:signed

So, Rangerr are you suggesting we start a guild on a brand new server when the expansion comes out? If so, I would honestly prefer that we use the guild name, "The Enforcers" if it is going to be all tE folks.


I'm not exactly sure how you went from me saying signed to me saying lets restart tE in WoW. :eek: But I have hinted to this effect before and would be entirely for it as long as we made sure that it stayed a smaller guild who only does small instances. Though i'm not saying I'm against grouping with other guilds for some of the larger raids, just that as most of us know, end game guilds aren't exactly a good atmosphere for people who are friends beforehand. Though I have found that participating as a fill-in group for other guilds typically doesn't bring nearly as much drama to the table.

Also I think Blizz is going to kill PvP for non essential classes with the arena concept of max 5 vs 5. And I really really really hate the idea of doing away with ranks, I like their proposed system of earning points for lewt but i think ranks should stay. They can take away all the rewards you get for earning certain ranks but I still like the aesthetic bonus of that rank over my head.
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Postby Damaen » Mon Aug 14, 2006 6:16 pm

thats what i am doing. Small guild.

the huge, 40 man, i-dont-have-enough-so-i-will-accept-assholes mentality is dead. if the guild i am in now dosent pan out i will revert back to KG or whatever and i will get 15-20 people that get along and i will enjoy wow again

id rather lvl toons and chat with friends than raid for epics with assholes like it was a goddamned job.

<3 rangr
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Postby Rangerr » Tue Aug 15, 2006 6:40 am

Damaen wrote:<3 rangr


I still ain't getting in the closet. :wink:
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Postby PanzerFaust » Tue Aug 15, 2006 10:05 am

Wow, world pvp, and only in certain areas. Woot! now I don't have to wait hours to kill someone in a bg, and I don't have to worry about being wtf pwned while walking on the road in a pvp server. Also, if they're giving the paladin a taunt, maybe they'll start working on them, make them a fun class to play. The idea of a paladin is awesome, but actually playing one is boring to me. It also looks like you don't have to worry about losing rank just because you didn't pvp enough that week, or because you took a short break from WoW. I always hated the honor system.

WoW's looking better every day to me.
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Postby Gunther » Tue Aug 15, 2006 6:19 pm

Rhonnin wrote:I finally installed the trial and made an undead mage on emerald dream, he's lvl 8 or 10 now. Leveling is so easy in that game it's silly.

A lot better than EQ.
I remember in EQI after 8 months, I was Lv31.

The CRs are much better too. I can recall prior to PoP, if my Ogre SK died in OT, the closest bindpoint was in Grobb and the CR took 45 min. Once PoP came into play a CR could take 10 min. In WoW, a long CR is about 2-4 min.

CR = Corpse Run
OT = The OverThere; a zone on the continent of Kunark
PoP = Planes of Power
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Postby roadrunner » Tue Aug 15, 2006 10:13 pm

I have to say I like that they are giving the same weight to pvp as raiding plus changing the system. The ranking system was just wrong as people felt you had to do it every day or else it would decay. Smaller raids are good too as you are not forced to have a big guild just to support high lvl content. I still don't have any plans to come back but they are starting to move into a better direction.

One thing which is bad is the side specific classes as it does add something to the game.
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Postby rhonnin » Tue Aug 15, 2006 10:45 pm

I wasn't really refering the easy leveling as a plus though :) Eq1 was very challenging were WoW is very easy, that's not saying it isn't fun I just like games to not be easy.
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Postby Pilsner » Wed Aug 16, 2006 11:43 am

Road as far as keeping shaman and pallys of the opposing factions different I think I read somewhere that they are going to give them faction specific talents like they did for priests races.

Rhonnin wrote:I wasn't really refering the easy leveling as a plus though :) Eq1 was very challenging were WoW is very easy, that's not saying it isn't fun I just like games to not be easy.


WoW classes are set up in such a way that some classes are very easier to level, high dps and reliable escape methods, and some classes aren't. For example: when leveling my rogue and hunter I could solo equal level elite mobs, and I only had to group for instances. My warrior would not have stood a chance against equal level elites and had to group for most quests.

The 25 man cap: I like this idea, as long as they keep trash mobs to a minimum.

Paladin tanking: I guess im ok with it, as long as they realize that they can not tank just as good as me because they have taunt. One problem I can see is pallys insisting that they are entitled to good tanking gear. I remember pallys beating my out for valor chest and gloves but having shit fits if a warrior rolled on lightforge because it had intellect on it.

PvP: Any changes they make at this point can't hurt. I'm all for town raiding but there really is no good reason to let 60s slaughter quest NPCs in the low lvl zones where players can't put up any kind of fight. BG's were good in concept but they put to much emphasis on them for pvp rank.

For the old Bleeding Hollow guys who remember the epic battles that used to ensue when SG camped the stationary boat in Menethil.
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Postby roadrunner » Wed Aug 16, 2006 3:36 pm

Pilsner wrote:For the old Bleeding Hollow guys who remember the epic battles that used to ensue when SG camped the stationary boat in Menethil.


Ah good times. Those were fun.
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Postby Gunther » Wed Aug 16, 2006 6:38 pm

Rhonnin wrote:I wasn't really refering the easy leveling as a plus though :) Eq1 was very challenging were WoW is very easy, that's not saying it isn't fun I just like games to not be easy.

WoW is easy for the lower levels. It helps you to understand your role in teh game and how best to factilitate the skills/spells at your disposal. As you level up it does get incrementally more challenging.

On a side note, Dragda is lv9. If you are in game or about to log in, send me a tell on Xfire and I will come join you.

Here is a memory back to when teh game was about 2 weeks old:
12-4-04
Saturday evening, Veilios, Darksid, RuthlessBob, Tackalt and I had just finished VanCleef and were taking care of business in Stormwind. While in Stormwind, an alarm went up that 60-70 Horde were planning to attack Goldshire. I asked the man who posted it if his information was solid and he said it was Good. I told all enforcers about the information we heard about and then told them that if they wanted to get into some PvP action with the Horde, move to Goldshire.

The Enforcers assembled in Goldshire and Cassan set up the raid party. We had 18 members of the Enforcers present for duty. Bootdog sent me a tell that Sturmgrenadier was conducting a raid on Darkshire with about 30 people. I moved everyone into the same chat channel on TS and gave a quick brief on what was happening. I believed there was a much larger force than 30 and that they would attack toward Goldshire from Darkshire at any moment. I decided it was better to move the fight closer to horde territory. I told all the enforcers to follow me and took off toward darkshire. Apparently with no other leadership, every other alliance character followed me as well. It was kind of amusing to look back and see upwards of 80 Alliance characters chasing me to Darkshires.

Cassan and Karne helped get the crowd to Darkshire and we found Sturmgrenadier getting their asses kicked in the cemetery there by a few alliance characters that preceded us. We eventually overwhelmed them and denied them the opportunity to push closer to Stormwind. When the battle started to die down, I flew back to Stormwind. Reports of isolated horde individuals roaming about hitting random locations could be heard for several minutes afterward but it eventually ended.

It is too soon for a serious raid but some small pushes on the Horde areas can be a lot of fun. We will plan to conduct these operations more often in the future. I anticipate out allies to do the same thing and we can go and assist them on their raids as well. A problem with lag was encountered when so many player Characters (PCs) were all in the same place at once. I thought I was attacking a Tauren when the computer thought differently. The screen froze up in some cases. Hopefully, Blizzard can get this problem fixed soon.

This was a fun impromptu raid and gave us a look at what life will be like in Bleeding Hollow.

How Naive of me.
I had saved this to a word document. Pulled it out for this thread. :D
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