by Outbound » Mon Oct 17, 2005 3:14 pm
I enjoyed the demo, but I didn't really find that it backed up what they had been saying about the game. All the press about the game said how open-ended (but mission based) the game was. However, the (single player) demo was like most single player FPSes in that it is scripted and linear. I did think they did a great job within that context, but I would like to see most of the missions in the actual game to be more open-ended (as supposedly they will be.)
Far Cry is the only game recently to really be open-ended, but it still had its linear levels. From what I hear the new Far Cry Instincts will be more linear overall. Half Life 2 had a nice open feel, though most of the time there was only one way to go, but it was a great game too. But hey, the first Call of Duty was linear and scripted and I loved it because of how cinematic it felt. Starting off that Russian campaign storming a beach with just ammo will be one of the gaming moments I'll remember for a long time. So obviously as long as you don't go so far as, say, Doom 3, linear and scripted can work really well.
--- Outbound, Earthbound, Unbound, & Honorbound ---
"This is what happens, Larry! This is what happens when you find a stranger in the Alps! This is what happens when you feed a horse scrambled eggs!"
~Walter in the TV Version of The Big Lebowski