World in Conflict

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World in Conflict

Postby Rangerr » Mon Jul 23, 2007 7:16 am

http://pc.gamespy.com/pc/world-in-conflict/

I dl'ed the beta for this over the weekend and it is fantastic, the beta is currently the multiplayer version. The graphics are stunning with DX9 and supposedly with DX10 things are even better. Definately worth checking out.

Free open beta dl at fileplanet http://www.fileplanet.com/promotions/worldinconflict/
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Postby Gunther » Mon Jul 23, 2007 7:39 am

Rudeboy told me about this one. I watched the trailers yesterday. It does look interesting. I'm DLing the beta now.

Excellent game. I did not realize this was a teamwork type RTS game. If others are interested in working together with this I might go along with it.
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Postby Draconis » Tue Jul 24, 2007 12:40 am

YA great game....saw this post and did the beta and now hooked....we should try and hook up on the same server at some point.
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Postby Tackalt » Tue Jul 24, 2007 11:22 am

Looks to be a very decent game. I'm talking to my parents about using some of my college funds to buy a gaming laptop for home and travelling if I commit to the Army next semester.

What makes this game special from say...any ole' server-based FPS? I know there are nukes, and the physics of explosions and things flying around look very advanced, but is there any character development, etc?

Regardless, looks to be a great game.
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Postby Gunther » Tue Jul 24, 2007 11:37 am

Tackalt wrote:What makes this game special from say...any ole' server-based FPS? I know there are nukes, and the physics of explosions and things flying around look very advanced, but is there any character development, etc?

Regardless, looks to be a great game.


Good luck talking the parents into letting you have the gaming computer.

I must clarify that this is not an FPS. This is a team-based RTS game. There may be 8 or 9 people playing on any one side. of those 9 people you could have 2 people playing Armor, 3 people playing Infantry, 2 people playing Support and 2 people playing Aircraft.

With your starting points, you buy so many tanks, IFVs, Infantry squads, Attack helicopters, and artillery pieces that are available to you. Last night I was playing armor and I was able to start a match with either 4 M1 Abrams if I was on the US side or 3 T-80s if I was on the USSR side. Therefore each player represents about a platoon sized formation.

As you spend points on equipment, the amount of points you have in reserve slowly increases over time. As you take casualties, you can go into your replacements menu and order up a new Tank, Helicopter or Infantry squad. When you want that replacement to enter the map, you can call it in as an airdrop. At the beginning of the match you also establish a drop zone. this is where all your units start the game.

Because it is an RTS and not a FPS, there is no real character development. Although I did notice in one battle I had one T-80 tank that survived a number of attacks and had three chevrons on its unit identifier noting it as an experienced or veteran crew. Also other players that have racked up a number of points in many games have also advanced in rank. I think I saw a few Sergeants First Class on the team list at the end of the matches.

As in a real conflict you want your Infantry, Armor and Aviation assets to all work in unison on the same sheet of music. In PUG games, it is difficult to do that. Last night everyone was choosing Support because they can just sit back and pound areas with artillery. If everyone has artillery, the enemy will dominate merely by getting in close and attacking the guns. In some games it felt like I was the only one up front fighting against the enemy armor and Infantry.
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Postby Tackalt » Tue Jul 24, 2007 4:24 pm

I already have a school computer that I had to get for VMI. I don't have time to game at college, but I will be traveling a lot over the next few summers, so a good laptop is ideal.

Anyways, looks like an awesome blend on RTS; will check it out when I can run it.
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Postby rhonnin » Tue Jul 24, 2007 4:48 pm

Installed a played through the demo, very cool game.
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Postby Rangerr » Wed Jul 25, 2007 6:29 am

FYI I created a clan, the Enforcers, the [tE] tag was taken so its [_tE_]. So if you wanna enforcers label just sign up. Also my game name is Rangerr.

If you can learn to properly use Infrantry you can generate a large amount of tactical aid (used in calling in either additional units that don't count against your unit points, airstrikes, missles, nukes, etc.). And Infrantry is also very very deadly if played correctly.

While Gunther is correct in that there is no real character development, it does track your stats and you get promotions and medals based on what you have done, very similar to BF2142 (not sure about the other BF games cause i never played them). It also tracks a lot of clan stats and supposedly at release you'll be able to have clan versus clan battles.
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Postby Gunther » Wed Jul 25, 2007 6:38 am

Bf2 is like that too Rangerr. I haven't gotten a chance to play anything other than Armor. The other areas get grabbed up quick. I would like to play Infantry. I had a squad firing at me from the woods and I could not see where they were, so I moved my tanks in for a closer look. Once I saw them a put a few HEAT rounds into them...instant toast! 8)


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Last edited by Gunther on Wed Jul 25, 2007 8:09 am, edited 1 time in total.
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Postby Draconis » Wed Jul 25, 2007 7:10 am

I have found myself partial to Air. But have played them all. Have not liked Armor...to clunky for me. :lol:

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