by Justice9832 » Tue Aug 12, 2008 8:42 pm
Im looking forward to playing Warhammer. Im hoping it plays well and isnt beyond the realm of comprehension. From what Ive read, it looks good. Certainly good enough to try the open beta and its initial free month.
Id like to roll Destruction. They have more careers that interest me, even though each career has a mirror on the other side. Black Orc and Squig Herder are both number one on my list. Zealot pulls up second. Followed by the Magus, Marauder, and Chosen. Order is a bit more tame for me, Engineer, Shadow Warrior, Ironbreaker, and Runepriest.
As for the server ruleset, core/open. Id rather play on a core server. When they originally talked about the game years ago, they mentioned zones with dedicated pve and pvp areas, Core. Open = pvp flagged for life post n00b zone. Choosing whichever vs being flagged for life without the need for different servers appeals to me. On core servers, the rvr areas grow as you get into higher tiers. Regardless of what ruleset one plays on, there will be non stop player on player battles in the open world.
Battlefield objectives like keeps are all in the open world. Taking them can give an area buff to xp, gold, damage done/received. Later tiers having fortified keeps with larger walls and more npcs. Fortresses need to be capped before you can siege the opposing sides capital city, upon success, you lock them out of their city for a day or so. Since cities level up, guards get better gear, more content opens up, npcs buy/sell for more/less, its important to keep your city, else it drops to the lowest level and your realm has to start over again. Your favorite place to idle, lost. Favorite instance inside the city? Gone. You have just lost the game.
When people bring up the guild features in Warhammer, they usually get laughed at. But you make your guild. Form alliances with other guilds, with a community chat and guild hall. Your guild levels up allowing dedicated members to carry a standard into battle, they have basic attacks but wont be able to use their own abilities. From the sounds of it, they act like large area buffs/debuffs. Each can be assigned its own set of abilities. Toss three of them in there and have yourself a party. Plant it in the ground and be sure the enemy doesnt gank it or youll get laughed at forever. Take that keep and claim it as your guilds. Your flag will hang and higher level guilds can teleport to your new found keep.
Quick travel is instant, hop a bird or whatever and peep a loading screen. Once you find one, all other access points for that tier open up. So within the first few levels, all you need to do is find that guy and fly to your friends. Starting as whatever race you want and seeing your friends before level 20 >*.
/spam