Breaking it down...
MMOFPS! Gameplay Video
* Create your agent - Create, customize, and develop multiple agent characters, complementing your FPS skills with accessible RPG-style progression. Unlock weaponry and cuttingedge devices including jetpacks, grenade launchers, mines, deployable turrets, stealth suits, holographic decoys,robotic droids and HUNDREDS of others.
* Co-Op with friends online - Four players share the same online mission experience - working as a team,communicating via built-in text and voice chat, infiltrating facilities, defeating end bosses, and earning technology upgrades.
* Compete in fast-paced, multiplayer matches - Teamwork and tactics are paramount within objective-based game types designed from the ground up to support intense and balanced player vs. player combat.
INCLUDED WITH OPTIONAL CONQUEST SUBSCRIPTION PACKAGE
* Conquer persistent territory - Player formed agencies compete for scarce territory, resources, and technology on a persistent world map. Create and upgrade facilities, attack and defend territories, and engage in Base Raids, production, politics and deception on your way toward world domination.
All of this is based on a type of payment system unseen to the world except for what Hellgate London used before it sank.
Global Agenda players can experience the major features of the game after a one time purchase via digital download or box sale, with no monthly subscription required. An optional subscription package called Global Agenda: Conquest will be available for those players who wish to participate in the persistent Alliance vs. Alliance territory control game-play and access ongoing content updates.
The comparison chart for the two modes is explained in-depth here.
I'm gonna go ahead and give it a chance. The beta was really hard to get into. I was registered for it like a year ago and constantly updated my DxDiag files and everything. Guess they were looking for people whom were active on the forums or something, I dunno. Will post my review when I get into the pre-order beta on 7 JAN 10. That'll give anyone who wants to jump in enough time to read my review before release at the beginning of February.
Cross your fingers!