So I know this topic could become a lighting rod for slamming me here, but I'm going to somewhat attempt to field this question/comment/rant/ramble. " />
So do the new devs (I'm assuming you mean me...) understand FPSs? Particularly in my case, I do. I have always loved FPSs and they constitute the majority of what I play. While I have a huge background in RPG style games (in terms of development), keep in mind that I'm a process guy. I keep the team on track, keep our schedules straight, and try to keep as much randomization (like finding equipment, filling budget paperwork, ect ect) away from the team so they can actually focus on getting content designed and in. While I do offer suggestions and help with prioritization, I understand that Planetside has changed significantly from when I used to play all the time (and believe me, for a long while all I did was play Planetside. To me it's still revolutionary!) I do recognize that I'm going to have to play some catch up. First step to fixing that problem is acknowledging that it is a problem. One of the best things about our Planetside design is that we involve everyone. Our team gets together with marketing, CS and QA once a week to go over all the updates and ideas we have. Many of the people who attend our meeting have a rich history with Planetside and help us identify issues that might occur based on our current designs.
I think there is something to be said that while Planetside is an FPS, it's also much much more. And that the only way to know Planetside is to play Planetside. Knowing this, guess what I've been doing? " /> Planetside is a very unique animal, and it's also one that I'm particularly proud of. The team and I are committed to listening on the forums, reviewing playtest feedback, and trying to make the most informed decisions for the game possible. But we're also realistic in knowing that we won't always make the perfect decision, we're still capable of making mistakes. But when we do make a misstep, we'll commit to correcting it. There are no egos here, so if there is a problem, we'll admit to it and fix it (we're even making a big push to include 2 weeks of legacy bug fixes to each update, so it's not just the recent problems).
Fundamentally, we're all striving for the same goal. I'm motivated to keep Planetside fresh, interesting, to address some issues that I inherited, and to build population for you guys (since an FPS is no fun without people to shoot at). I won't promise any miracles, but I will promise that I will put all my effort and resources into Planetside.
Droxor wrote:You can't argue with the numbers they increased though.
Also, Monkey. . .they're finnaly giving you your sword
Rhonnin wrote:Droxor wrote:You can't argue with the numbers they increased though.
Also, Monkey. . .they're finnaly giving you your sword
Sure you can, they are free accounts that didn't generate any money for the game, the fact that once the fodder program was dropped there was a corresponding drop in player census attests to it.
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