It is officially coming now, no release date established as of yet:
http://www.planetside2.com
http://www.rockpapershotgun.com/2011/07 ... netside-2/
http://www.youtube.com/watch?v=XBCp_rgAkfc
We're going to have hundreds if not thousands of certs at launch. These will vary from certs that unlock new weapons, implants, vehicles, weapon/vehicle attachments and class skills to ones that allow for faster reloading, less cone of fire, larger ammo capacity, and yes, additional damage. When we say overall 20% increase in power we're talking holistically, not necessarily "each of your bullets do 20% more damage! a winner is you!".
The spirit of the PS2 cert system is very much based around the PS1 paradigm of advancement by addition of situational flexibility and overall breadth of gameplay options. A good fps player playing light assault with minimal certs will always kick the shit out of a bad fps player playing light assault with a lot of certs.
We're doing assist XP, it'll affect for kills earned by your squad greater than outside your squad, but there will be some bonus for outside of squad assists also. There will be some graduation to it as well, if you do 90% of the damage to an enemy and someone swings in and finishes them off you'd get more than if you just randomly hit an enemy with one bullet in a massive firefight.
I was just looking at some kickass day/night cycle work this morning, in fact. It was pretty dark at night and the purple and yellow tracers sporadically illuminating the world was pretty slick.
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