Top 10 video games of 2006

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Top 10 video games of 2006

Postby Gunther » Fri Feb 03, 2006 3:34 pm

According to GameSpy.com
GameSpy Top 10

#10. Fight Night: Round 3; Gaming System: X360; Produced by EA; Release Date: 2/23/06
#9. Elder Scrolls IV: Oblivion; Gaming System: PC, X460; Produced by Bethesda Softworks / 2K Games; Release Date: 3/21/06
#8. Black; Gaming System: PS2, XBOX; Produced by EA; Release Date: 2/27/06
#7. Enemy Territory: Quake Wars; Gaming System: PC; Produced by Activision; Release Date: 2006
#6. Spore; Gaming System: PC; Produced by TBA; Developer: Maxis; Release Date: Q4 2006
#5. Gears of War; Gaming System: X360, PC; Produced by Microsoft; Release Date: 2006
#4. The Games of the Nintendo Revolution; Produced by various companies; Release Date: 2006
#3. The Games of the PlayStation 3 Produced by various companies; Release Date: 2006
#2. Legend of Zelda: Twilight Princess (GCN); Gaming System: Nintendo; Produced by Nintendo; Release Date: 4/15/06
#1. Halo 3; Gaming System: X360; Produced by Microsoft; Release Date 2006
Last edited by Gunther on Fri Feb 03, 2006 11:51 pm, edited 1 time in total.
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Postby HeavyArmsCustum » Fri Feb 03, 2006 5:05 pm

I'd have to say that is quite interesting.
Have to see.
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Postby betasoldier » Fri Feb 03, 2006 9:48 pm

Just want Spore, that's the only one I really want. Can't wait for that game to come out.
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Postby TheLoneTerran » Fri Feb 03, 2006 11:16 pm

Must have Spore! *Finds some mold* SPORES!!! Agh! Anthrax!!! *Thud*
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Postby Gunther » Fri Feb 03, 2006 11:50 pm

Spore

From a one-celled blob to technological conqueror of the galaxy? Where do we sign up!?

Not a lot of titles in development have the potential to change the way we think about games. Spore is one of those happy exceptions, an experiment presided over by longtime game design guru Will Wright. What makes it different? The trend in recent years, as hardware gets more and more advanced, is for game developers to hire armies of artists and animators to handcraft every level and animate every creature. Games are taking longer to develop and costing more -- way more. To the tune of $100 million to create a next-generation game. That's got publishers tightening up the clamps, afraid to experiment on new ideas -- which is why the shelves of your local game store look like an alphabet soup of sequels with numbers or roman numerals after every title.

One of the reasons Spore is relevant is because it flies in the face of convention. Instead of hiring an army of artists to create the content, Spore is a blank slate -- you, the player, create the content as part of playing the game. You'll create a strange creature and the game will animate it for you. If you give it five feet and a hand for a nose, the procedural programming techniques in Spore will figure out how to make your creature walk and grab things with its face. Meanwhile, players share their creations within a giant Internet community -- the content you'll run across is virtually infinite, limited only by the creativity of the other players.


Those are some interesting ideas, but fortunately Spore is a game to play and not just a weird grad-student experiment. Players will start as little one-celled creatures in the primordial soup of their home world. You'll have to eat food and avoid predators in simple, Pac-Man style gameplay until your character can reproduce -- giving yourself a chance to evolve, by attaching extra extremities, mouths, or weapons to your critter. Once you evolve legs you can walk out of the ocean and on to solid land, possibly evolving wings from there.

It gets even more interesting once your creatures develop brains enough to form their own civilization. Now, instead of evolving animals, you evolve their society, by sculpting buildings and vehicles in the in-game editor. Before long you can build spaceships capable of exploring other planets in your solar system, and then you can roam out to other stars, visiting other planets with other creatures. There's no "end goal" in Spore -- you can try to conquer the galaxy, terraform planets, create zoos of interesting creatures, or try to make friends with all the intelligent life in the universe. Most of which will have been created by other players. As with Will Wright's other big gaming hits, The Sims and SimCity, how you play the game is all up to you.

Current schedules have Spore penciled in as a 2006 title, although we won't know if it'll ship this year for sure until announcements prior to this year's Electronic Entertainment Expo. Either way, this is one of the most interesting titles in development.
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Postby Valkyrie » Sat Feb 04, 2006 12:06 am

So too creepy for me..............but im sure you mad scientists will love it muahhahahaha
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Postby Wraith667 » Sat Feb 04, 2006 1:42 am

TheLoneTerran wrote:Must have Spore! *Finds some mold* SPORES!!! Agh! Anthrax!!! *Thud*



:lol: Nice.

I'll stop encouraging him now.
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Postby TheLoneTerran » Sat Feb 04, 2006 11:16 pm

I have just now developed some wicked ideas! :twisted:
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Postby outlaw022 » Sun Feb 05, 2006 1:01 am

that game does look pretty cool
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