KijongKang wrote: Gameplay in Huxley will take place both in one of the cities and in battle areas. In the cities there will be upward of 5,000 people who can be together at one time, while the battle areas will support several hundred. Of course there will be multiple battle areas in which people can challenge each other.
"one of the cities", says KK. Obviously there are more than one. At least one of the cities is a Free Fire zone, meaning you can engage in PvP or PvE combat in this built up area.
is this combat capable city an instance or part of the persistent world?
KijoingKang wrote: There are two different playable races in Huxley: alternatives and sapiens. Alternatives were created when a mysterious material known as nuclearites caused "allopatric speciation" of the human race. Unaffected humans became known as sapiens, while affected humans are alternatives. As time went on, the human evolution path was once again interfered with by fragments of the moon, known as lunarites. The sapiens were divided into the factions One and Syn, and the alternatives were divided into the factions Alteraver and Alternix.
KijoingKang wrote: The world of Huxley has suffered destructive earthquakes, massive tidal waves, and dramatic climate changes. Each major city is also pretty isolated. The human race will have two camps: The sapiens live in Nostalonia, and the alternatives live in the city Eska. Meanwhile, the hybrids [a hostile, nonplayable race] live outside of the cities alongside the heathen troops of the Hybrid Liberation Organization. You will be able to explore areas in the control of each of these various entities. It's kind of hard to say how big the world is, but I can say that it's pretty large, and it will be a lot of fun to fight in.
OK, the Alternative city is ESKA!!!
KijoingKang wrote: During the game, players will experience several stages of growth. As they progress to higher grades, players will be able to purchase additional weapons, shields, and skill items. There are ways by which players can also obtain honor and further define their own personalities and so on.
They are using the term "Honor". Will it be used in the same application as in WoW BGs?
KijoingKang wrote: Combat in Huxley will be based on the hyper-fast action found in first-person shooters like Unreal. Huxley will be a game where player skill matters. The game will take into account a player's character growth. Between levels, the intent is not to increase their strength and striking power but rather to increase the kinds of weapons and skills a player can use.
KijoingKang wrote: In Huxley, the vehicles are not only strong weapons, but they also serve a transportation function to convey squads in battle. There will be vehicles used for land, sea, or air. Players can also select various types of vehicles depending on their class.
Valkyrie, he says vehicles can be used for sea. Will these sea-going vehicles merely be amphibious assault craft? or full blown Waterborne vessels like gunboats and small frigates? or what of the possibility of vessels larger than Destroyers?
I was under the impression that there would be no classes. That you could choose the path of your character by the licenses that you choose. What classes are available to the player in Huxley?
KijoingKang wrote: Because Huxley was based on the earth in the near future, we tried to emphasize reality as well as science fiction. In order to create a unique atmosphere like today's world, Huxley applies an Eastern and Western, as well as baroque and futuristic, feel.
KijoingKang wrote: It's well known that we are developing Huxley as a cross-platform game. Both versions of the game will share genre features like first-person shooter elements and a basic background. However, we are also developing unique content and features for each platform.
Much of Huxley will be the same in PC as in X360. Some of the content will be unique to both. There is no plan to allow PC and X360 players to interact in game.
KijoingKang wrote: We will be discussing launch dates in the future. Right now you can expect to play the Huxley PC game in the Webzen booth during E3 2006.
Again, we are waiting for E3.






