by Gunther » Thu Apr 27, 2006 6:37 pm
From GameSpy:
Tom Clancy's Ghost Recon: Advanced Warfighter (PC)
Come May 2nd, the lengthy period of the condition we like to call Ghost Recon Envy will have completely run its course in the PC gaming community. After PC gamers were completely excluded from the second game in the series, that's the date that Ghost Recon: Advanced Warfighter for PC will hit the streets. If the hands-on multiplayer session we got to sit in on yesterday was any indication, the PC version of GRAW looks like it's shaping up to be fairly impressive.
First, the basics. GRAW for the PC will be substantially different from its counterpart on the Xbox 360. The maps will be two to three times larger, the tactical features more robust, and the third-person mechanics have been nixed. In short, the PC game will lay-on sim elements with a much heavier hand. In single-player, this means that you'll have a much more meaningful level of control over your squad members. The tactical map has features that allow you to plot movements with a level of precision that HUD-based "point-and-shoot"-style tools simply can't approach.
What's most interesting is how these controls have been adapted to work in the multiplayer game. When you're playing co-op missions, one of the players in a four-member team is assigned the role of team leader. Team leaders will be able to utilize the tactical interface to send commands to their squad members. Essentially, they'll be assigning move orders, either individually or as part of a series of waypoints, which appear on the HUD of the player to which they are assigned. Utilizing these tools to maintain a consistent level of precision is key, as the co-op game is intensely hardcore. Case in point: if the team leader dies, it's game over. No reloading saves and no restarting from checkpoints.
On the 360, one of the game's most talked-about features was the immense co-op mode. It consisted of an all-new set of standalone missions (taking place in Nicaragua rather than Mexico) designed for teams of up to 16 players. Things will be a bit different in the PC version, however. There will be no new missions; rather, you'll be able to play co-op games on the single player maps, the rationale behind this being that the PC version's maps are several magnitudes larger than the 360 ones -- up to two or three times bigger in every case. Whether this is a good or bad thing is unclear. (In other words, wait for the review.)
In terms of competitive multiplayer, GRAW seems to have some similarly compelling stuff going on. The game will ship with a mode called "Domination." It works like this: two teams of players, up to 32 in total, will be thrown into maps of varying size and asked to take control of different sectors within them. The gameplay is a twist on your "capture-and-hold"-style match, not far removed from the concept behind UT2004's Onslaught mode: each map will be divided into different sectors, which are connected by a series of supply lines. In order to win, you have to be the team controlling the most sectors at the end of the match.
In addition, for every sector that your team controls, you will be awarded "tactical points," which you can use to reequip yourself or perform other metagame tricks, like, say, spawning right next to your team leader. There's a rub, though: In order to collect points from a sector, you have to control every sector in between it on the supply-line chain. This brings into play strategies that involve cutting off the opposition's supply chain, effectively forcing them into their home sectors. Interesting in theory, but also very compelling in practice, as the demo match that we got to play yesterday offered some exciting moments.
It looks like Ubisoft is trying to atone for its Ghost Recon transgressions against the PC community by offering up a meaty, unique version of Advanced Warfighter. The fun shouldn't stop with the retail release, either -- a traditional deathmatch mode is planned to be added to the multiplayer package come June. Will it all pan out? Will it turn out as great as the 360 version did? Keep your eyes on this space for a full review not too long after May 2nd. Need a fix sooner? Look no further than the fully playable multiplayer demo available on FilePlanet.
GuntertE, Lv 1, NC on Waterson
GunthertE, Lv3, TR on Mattherson
Landain, Lv3, TR on Jaeger